Dragon Age Origins Blood Magic Mod
May 19, 2010 Anyway i have found THREE blood magic mods totaling 12 new spells and a medium size (bout 200 megs) adventure where you get even more blood magic spells. First one is called 'The Blood Works' (200 megs adventure + some new spells). Dragon Age: 31 Mods You Never Knew You Needed. This lets any class unlock chests using strength or magic. This is great because I find the Rogue class rather useless in DA and hated having to take one with me.
MetaGame Items Best Dragon Age Origins ModsThe adds 10 items to your inventory that allow you to change and override certain elements of the game. These items allow you to revisit places, change your appearance, change your party, control romances, and more. All of the items included are:. Love Potion No. 9. The Hate Stick.
Machiavellian Tome. Ring of Rebirth. The Genderring. Polymorphous Perversifier. The Typecaster. Transmogrification Potion. Alternate Lothering Portal.
Sycophant Summoner. Another gorgeous armor set. Like the one previous, this mod is very thematically friendly. There is nothing worse than out of place textures on mods.
Extra Dog Slot Best Dragon Age Origins ModsWant to bring your dog with you but don’t want to sacrifice another party member such as Wynne or Sten? The mod will solve this problem for you.
This mod turns your summon slot into a spot for your dog, with full control as if it were a normal party member.That means you can take full advantage of his skills, while also interacting with him normally. You can send him away if you don’t need him, but a new Dog Whistle Item will let you call him back whenever you like. Assassin Armor and RapiersThere are quite a few armors available to players in Dragon Age: Origins, but not many are as sleek looking as players’s would like. It’s difficult to look exceptionally badass when playing as a Rogue, so the mod helps out.The mod includes leather armor for human’s only. Unfortunately, it doesn’t work with other races. It also includes a set of Rapiers.
Unlike standard swords, these are programmed as longer daggers, meaning they don’t rely on your strength stat. Instead, they rely on your dexterity.Do note that you need to grab these items before the siege chapter.
They were made for a new game, and you can miss the chest (located in the treasury room) that holds them. Lock BashHaving to invest in lock-picking skills can be a real pain. With all of your weaponry and spells, you should be able to open up anything in your way. The mod helps to make that happen.
Players will now be able to break open locks and bash through doors in Dragon Age Origins.The ability relies on your primary stat. The higher it is, the better your chance at bashing the lock and not breaking any items that may be in a chest. Also, this mod makes it so that you can order others to open a lock for you if they already have a skill. The added bonus of not having to constantly switch between characters is much appreciated. Any budding rogue would kill to get their hands on this armor.
Corrupted Warden ArmorThis sick looking armor set has been corrupted by the Fade. It sports a possessed look as well as several bonuses to the player. It does have a risk, though. Wearing this set is a risk to the character’s willpower, so keep that in mind. Making it a bit more special is the fact that it can be worn by anyone regardless of race, class, or gender.set includes:.
Dragon Age Origins Blood Magic Mods
Corrupted Warden Helm. Corrupted Warden Chestplate. Corrupted Warden Gloves. Corrupted Warden Boots. Corrupted Warden GreatswordThere is a set bonus for wearing all four armor items. Add 21 new specializations and 2 new classes to Dragon Age: Origins with.
What are your favourite mage builds?I have tried a few and could never quite settle on one that I liked enough to go through the whole game with. I don't like spamming damage powers constantly, and prefer a more strategy/thinking way of doing things.Playing a controller was kind of fun with the glyphs and cages. Hexes and weapon buffs were just buffs (click and forget). Drum roll sound effect download. Healing is just healing. Bleh.Anybody here tried to dive deep into the other stuff? How are the sleep and nightmare spells? How about the miasma stuff?
Mage is my favorite class, and I have made several thematic builds including a 'necromancer' which had more than half of the entropy spells, including sleep and nightmare.I personally find the 'mind' entropy spells very unreliable, and inneffective. The issue with them lies on the unreliable nature of Sleep, and the high mana cost of actually comboing the spells together.So, to recieve the high spirit damage from Horror, or to bypass the mental resistance of Waking Nightmare, they both must be cast on targets who are asleep. The issue I find is that, targets can resist Sleep outright, and those who don't will instantly be woken up when they take damage from ANY source. Between the initial cast time of Sleep, and the cast times of Horror/Waking Nightmare, there are consistantly only a couple enemies still asleep in any particular battle. The extra dmg done, or mental resistance bypass has never been worth the mana cost of comboing the spells together for me personally. The effects of Waking Nightmare are very unreliable and inneffective on their own.I find that Mind Blast, Force Field, Crushing Prison, Mana Clash, all glyphs, both walking bombs, and primal magic are by far the most decisive spells. There are a lot of useful/interesting interactions between these that I can go into detail upon request.
When I create any mage, I always take the first 3 listed just because of how downright effective they are. My goal is to build a mage that uses no primal spells, and sparingly uses Force Feild and Crushing Prison (I feel these spells are overpowered) and I have used them on other playthroughs.Sorry to hear that sleep and nightmare don't work so well.
I was hoping that would be an interesting playstyle.Walking bombs sound like a lot of fun, so I will probably try that next. I guess the trick there is to keep your allies out of the melee as much as possible to avoid unpredictable explosions:)How are the raised zombies and other death magic? Originally posted by: Sorry to hear that sleep and nightmare don't work so well.
I was hoping that would be an interesting playstyle.So did I, to my dissapointment. They all have an interesting concept. Disorient and Horror on their own arn't bad.
Disorient is unresistable and works against virtually all targets. Its the synergy with Sleep where they fall apart.Walking bomb/Virulent Walking bomb are very effective spells, especially early game. Raise Dead is fun but isn't the best spell. It is a sustained spell, requires an unpilfered corpse, and has quite a large fatigue cost. So to keep the Skeleton around you have to effectively dedicate 1/3 of your mana pool.
The Skeletons arn't quite worth the mana in terms of dmg/tanking, but it is a pretty fun spell. The abilities of the Skeleton are determined by the primary class of the spells host, for example: Raise dead on a warrior enemy will raise a skeleton with Sword/Shield, Shield Bash, and one of the sustained skills, or a 2 hander with a few related skills. I personally really enjoyed sending minions into heavily trapped rooms to set everything off, or to aggro mobs.Walking Bomb and its cousin have always been worth their mana in damage for me, and are two of the deadliest spells in the game. A perfectly executed Virulent Walking Bomb can wipe out an entire group, but the spell is at the mercy of the health/resistance of the target, and where it decides to run. I recommend getting Force Field for heavy walking bomb use, so that when an infected target suddenly runs towards a party member you can protect them from the goresplosion. Its also useful for protecting the tank when many targets would expload at once.A combo I personally like is Curse of Mortality into Walking Bomb.
Together they do a good amount of Spirit/Nature dmg for their mana, and the target can't heal itself to prevent the explosion(by surviving past the spells duration). Originally posted by:Nothing wrong with Horror, Acts as a stun, very useful, use sleep on a group of enemies then use horror or waking nightmare on a sleeping target also very usefulI'v already mentioned both that horror is good, and the disadvantages of the spell synergy with sleep. Could you explain your reasoning on this point?
The usefullness of Disorient depends on how far into the game one is, as powerful mobs such as golems can resist almost everything.I completely agree that a lot of the aoe spells with duration like Death Cloud arn't very good on Nightmare. Many people have played through Nightmare in this 5 year old game.Edit: It is worth mentioning that a little less than half of the enemies in the game are explicitly immune to sleep, and a third are immune to horror/waking nightmare: /.
I'v seen Swarm shapeshifter builds, Arcane Warrior builds, Blood Mage builds, primal magic builds, and healer builds in the past. I would be happy to go into detail about any one of these. Arcane Warrior is a very powerful specialization, but it goes much, much farther when you build for it specifically. There are a lot of skills that synergize veeery well with it. Note that wearing armor and using Combat Magic will increase your fatigue, making casting spells more difficult. Its also worth noting that what Sith said about aoe regarding hard+ difficulty is right.
Dragon Age Origins Blood Magic Mod Minecraft Guide
Single target becomes a lot more effective the farther past normal you go. Mage is by far my favourite class. Whenever I play I tend to go full out support with CC and Heals, eventually picking up Spirit Healer specialization.
Towards the end of the game I also pick up Arcane Warrior which is very powerful which gives me the ability to sustain almost any amount of damage making me deal a lot of damage, be very tanky and be able to support my party.In Awakening I pick up Blood Magic specialization and just tear through the expansion. I haven't played much Nightmare, but I played around 10 hours of Nightmare with this build with no hassle at all.