Fallout 4 Berserk Syringe

Fallout 4 Berserk Syringe 8,7/10 8128 votes

You can find Fifth Edition Fallout, a starter adventure called A Date With the Queen, and several resources including a tailor-made character sheet over at the Fifth Edition Fallout hub page. This week continues the series hacking the 5e game for play in the world of Fallout. Berserk grants +20% weapon damage once you’ve dropped below 25% of HP. In the end, all you have to do is to equip Strong with the Super Sledge and enjoy watching him smash your opponents. We’ve come to the end of this list of best Fallout 4 companions and we hope that you’ve enjoyed it.

I don't know of anyone's mentioned this yet, but Maccready's (yes, THAT Maccready) companion perk (Killshot) seems to be glitched. My VATS headshot aim is now permanently stuck at 95% no matter the distance.So if you are not one who likes glitches that make the game ridiculously easy, don't be friendly with him, or use the console to remove the perk afterwards.Uhm, ANY companion that you raise to max affinity and you gain their associated perk, that perk is permanent regardless if you maintain them as companion.

Fallout 4 Berserk Syringe

I don't know of anyone's mentioned this yet, but Maccready's (yes, THAT Maccready) companion perk (Killshot) seems to be glitched. My VATS headshot aim is now permanently stuck at 95% no matter the distance.So if you are not one who likes glitches that make the game ridiculously easy, don't be friendly with him, or use the console to remove the perk afterwards.Uhm, ANY companion that you raise to max affinity and you gain their associated perk, that perk is permanent regardless if you maintain them as companionYes, but the perk is supposed to add 20% to your headshot hit chance, not lock it at 95%. List of fixes thus far:Big Leagues 5 gives its damage bonus correctly. (This was never a display bug, whoever said that didn't test very well.)Concentrated Fire 2's description correctly reads 'damage' rather than 'accuracy'.Dogmeat now benefits from Live & Love magazine perks.Grim Reaper's Sprint 3 refills your critical meter every time it refills your action points.Idiot Savant 3 works at Int 5 and is no longer twice as effective at Int 6.Iron Fist 5 will let you do an unarmed critical hit in power armor, but it won't paralyze. (Can't fully fix.)Killshot reduced from 2000% to 20% accuracy bonus.Lone Wanderer no longer works with Dogmeat. (Separate file as to not ruin character builds)Ninja 1, 2, & 3 now work correctly with 2-Handed Melee weapons and Unarmed attacks.Scrounger now works with 10mm,.44 Caliber, Fusion Cells, and Shotgun shells.Synth Armor will let you remove misc mods.Targeting HUD now allows you to use pacify effects and no longer causes neutral NPCs to go hostile.Yao Guai Roast gives +10% melee damage instead of +500%. (Tooltip will be wrong).

So I've seen that bleed stacks from various youtube videos showing the massive overpoweredness of rapid fire guns with bleed, but does poison stack?Wait, really? Bleed stacks?

I might have to get my Legendary Wounding Flamer out of storage. Doesn't really fit my playing style of sneak & snipe from a distance outdoors or sneak and PsychoJet/Stealth + Suppressed Assault rifle indoors (plus some strategic mine placements for harder fights), but I'd like to see how this works. Maybe I'll go back and get Cait or Strong and have them mow down my enemies with that.Two questions:1. I thought that changing the targeting logic on turrets was something available in FO3 and/or FONV, but I can't find it here. I can turn them off, but is there no way to suddenly 'Unleash hell!' On a bunch of smug pansies sitting behind their turrets? Is sending Protectrons the best option available for the indirect strike?2.

Has anyone gotten a Legendary weapon with 'Enraging' with a chance to cause the target to frenzy? I've got a nice.44 mag pistol with this effect, but it never seems to work. Of course some of the time I hit someone too low in level and just take them out, but even when I haven't I've never seen it work. I've had similar issues with the Berserk syringe (or pretty much all the effects from the Syringer). It seems like such a cool weapon, but it never seems to work for me. List of fixes thus far:Big Leagues 5 gives its damage bonus correctly.

(This was never a display bug, whoever said that didn't test very well.)Concentrated Fire 2's description correctly reads 'damage' rather than 'accuracy'.Dogmeat now benefits from Live & Love magazine perks.Grim Reaper's Sprint 3 refills your critical meter every time it refills your action points.Idiot Savant 3 works at Int 5 and is no longer twice as effective at Int 6.Iron Fist 5 will let you do an unarmed critical hit in power armor, but it won't paralyze. (Can't fully fix.)Killshot reduced from 2000% to 20% accuracy bonus.Lone Wanderer no longer works with Dogmeat.

(Separate file as to not ruin character builds)Ninja 1, 2, & 3 now work correctly with 2-Handed Melee weapons and Unarmed attacks.Scrounger now works with 10mm,.44 Caliber, Fusion Cells, and Shotgun shells.Synth Armor will let you remove misc mods.Targeting HUD now allows you to use pacify effects and no longer causes neutral NPCs to go hostile.Yao Guai Roast gives +10% melee damage instead of +500%. (Tooltip will be wrong)Interesting. I will try this patch out and the mod it refers to. You usually don't need ladders to put turrets on ceilings. Just look up while placing. And make sure they're pointed in the direction raiders come from.

Fallout 4 Berserk Syringe 2

I.e., outside the settlement.What. Don't turrets have a 360 firing arc?I'm pretty sure they do. When they're idle, though, I think they only swing through like a 180 degree arc (or maybe less), which makes them look like they are limited.I'm fairly certain, the weakest turret does not. Or maybe the raiders were just out of range? Hrm, not sure.

Scrounger now works with 10mm,.44 Caliber, Fusion Cells, and Shotgun shells.Wait. Is this why I never get.44 ammo even with Scrounger 2? I figured it was supposed to be exceptionally rare.

I've currently got over 1,000 fusion cells, though, so that's not an issue.Shotgun shells have been one of the only ammo types that I've consistently had to purchase, but I don't have scrounger so I don't know how that's affected.Also, having a 'Neverending' weapon in a common ammo type is absolutely wonderful for low-level mobs and sweeping up stragglers. I never have worry about reloading my fully upgraded, silenced combat rifle and.45 ammo is plentiful enough that I never buy it. It's great for mowing down whatever lower-level idiots are left over after I've sniped the named/legendary foes. This might be a dumb question, but in workshop mode on PC, how do you rotate items along the y axis?

Ex: I had a coffee cup that fell over when I moved the table it was on. I can pick it up to move it and right/left-click to rotate it sideways but it forever remains in its fallen-over position. I want to make it straight again. So far the only thing I've found to do this is to rub it on the edge of something outside of workshop mode to 'force' it straight.Also, I wish there was an easy way to sit cigars and cigarettes in ashtrays. You can unlock 'ballistic weave' armor soon after joining the Railroad. You can alter an undergarment and a hat with up to 110 armor/energy resistance per piece.I'd initially tried it with a Tuxedo, but you can't wear any other pieces on top of it. If someone can figure out something else other than the undergarment and certain hats this works with, you can create a veritable bullet-proof wall.From what I understand, you can use this with many of the clothes/jumpsuits.

Army fatigues and suits seem to be a popular choices due to the SPECIAL bonuses. You can unlock 'ballistic weave' armor soon after joining the Railroad. You can alter an undergarment and a hat with up to 110 armor/energy resistance per piece.I'd initially tried it with a Tuxedo, but you can't wear any other pieces on top of it. If someone can figure out something else other than the undergarment and certain hats this works with, you can create a veritable bullet-proof wall.From what I understand, you can use this with many of the clothes/jumpsuits.

BerserkSyringe

Army fatigues and suits seem to be a popular choices due to the SPECIAL bonuses.I mean, if you could use it on gloves or goggles or something else you're able to wear in conjunction with the suit and hat, you could further stack the bonus. I think it maxes with the two items, and then the regular armor on top (and maybe power armor on that). You can unlock 'ballistic weave' armor soon after joining the Railroad. You can alter an undergarment and a hat with up to 110 armor/energy resistance per piece.I'd initially tried it with a Tuxedo, but you can't wear any other pieces on top of it. If someone can figure out something else other than the undergarment and certain hats this works with, you can create a veritable bullet-proof wall.From what I understand, you can use this with many of the clothes/jumpsuits. Army fatigues and suits seem to be a popular choices due to the SPECIAL bonuses.I mean, if you could use it on gloves or goggles or something else you're able to wear in conjunction with the suit and hat, you could further stack the bonus. I think it maxes with the two items, and then the regular armor on top (and maybe power armor on that).The fact you can wear normal armor under the power armor.seems.

terribly OP; but I still get dead fast in power armor despite this, if facing too many things at once or getting stuck in the open. The fact you can wear normal armor under the power armor.seems. terribly OP; but I still get dead fast in power armor despite this, if facing too many things at once or getting stuck in the open.You can, but the legendary effects on normal armor don't seem to be active when you're in your power armor. If you're just talking about the DR, well the total DR of a whole suit of normal armor equals like one piece of the power armor set (if it even applies. Does it?), so not hugely overpowered there. How does one go about selling excess water? Where does the purified water show up?1) Grab all the purified water out of your workbench2) Go to a shop that you created (doesn't have to be, but you'll allegedly get more caps if you use your own shops)3) Put on any clothes that up your charisma4) Pop a perk that ups your charisma5) Go to a merchant and sell your purified water.Also, build a non-workshop container like a wooden create next to your workshop.

If you don't have time to make a merchant run, pick up the purified water out of the workshop anyways and just put it in the crate. The workshop will then replenish again, whereas it wouldn't keep adding water if you didn't take the existing water out.Many times doing this, you will exceed the vendor's ability to supply caps. Just buy ammo as well, since it's weightless and you can turn it around for caps. Everybody barters everything, so anything weightless is essentially the same as money.

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